Name:Water Release: Water Shockwave
Jutsu Type: Ninjutsu
Rank: B
Element: Water
Description:This technique allows the user to make a spiraling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave. The user can control the direction the wave goes.
Drawbacks: This jutsu is draining of the user's chakra. 3 Post Charge. 15 Post Cooldown. Limit 10 per fight.
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Name: Water Release: Water Wave Palm
Jutsu Type: Ninjustu
Rank: C
Element: Water
Description: The user raises his hand into the air and emits a continuous jet of water to strike the enemy and disrupt his attacks. Due to the nature of water, this technique works especially well against smoke-based attacks.
Drawbacks: Takes quite a bit of chakra. 2 Post Charge. 10 Post Cooldown. Limit 25 Per Fight.
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Name: Water Release: Syrup Capture Field
Jutsu Type: Ninjustu
Rank: C
Element: Water
Description: The user spits out high-viscosity, chakra-mixed water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited.
Drawbacks: This jutsu is draining on the users chakra. The user himself can be caught in the sticky field. 1 Post Charge. 10 Post Cool down. Limit 30 per fight.
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Name: Water Release: Tearing Torrent
Jutsu Type: Ninjutsu
Rank: A
Element: Water
Description: This technique creates water that spirals in the user's hand and fires at a highspeed burst at the enemy. The overall amount of water formed is large enough to help extinguish even large-scale fire release techniques
Drawbacks: Very costly on the user's chakra. 5 Post Charge. 25 Post Cooldown. Limit 7 per fight.
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Name: Water Prison Technique
Jutsu Type: Ninjutsu
Rank: A
Element: Water
Description: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. Despite the fact that the prison is made up entirely out of water, it is stronger than steel as stated by Zabuza Momochi. Once trapped the target is unable to move while within it due to the heaviness of the water. Even so, the target is still able to speak. Water clones can be used in preparation for the jutsu, which blocking an opponents attack and trapping the attacker in the prison using the clone's own water
Drawbacks: The longer used, the more chakra the move drains. 2 Post Charge. 30 Post Cooldown. Limit 5 Per Fight.
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Name: Lightning Destruction
Jutsu Type: Ninjutsu
Rank: S
Element: Lightning
Description: The user places his hands to the ground after converting their chakra in to lightning, then sending a powerful bolt of electricity that cuts through the ground in the direction of the target. The shape of the bolt is a triangle with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.
Drawbacks: Extremely Costly on the user's chakra. 5 Post Charge, 50 Post Cooldown. Limit 1 per fight.
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Name: Lightning Hound
Jutsu Type: Ninjutsu
Rank: A
Element: Lightning
Description: By manipulating lightning chakra into the dominant hand, the user can make the lightning expand to create the form of a hound. The hound-shape remains connected to the user's hand with a bolt of lightning, allowing them to control it during its attack
Drawbacks: Taxing on the user's chakra. 4 Post Charge. 30 Post cooldown. Limit 2 per fight.
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Name: Wind Release: Verdant Mountain's Violent Wind
Jutsu Type: Ninjutsu
Rank: B
Element: Wind
Description: By using wind-based chakra, the user can infuse their bladed weapons from a distance and manipulate them.
Drawbacks: Weapons don't exactly react as intended. 2 Post Charge. 15 Post Cooldown. Limit 10 Per Fight